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Wednesday, August 10, 2011

MysTek: Character Gen - Skills

I should've put this online sooner...

Skill costs for MysTek

Acrobatics 3
administration 1
animal training 1
architecture 3
area knowledge 2
artisan 1
bio science 1
boating 2
burglary 1
climbing 3
computers 4
controlled breathing 1
cultural arts 1
demolitions 3
disguise 2
domestic arts 1
driving 2
electronics 4
etiquette 1
foreign culture 1
forgery 1
gaming 1
interrogation 2
intimidation 2
languages 1
law 1
mechanics 4
medical 2
military sciences 2
navigation 3
occult 3
performing arts 1
physical sciences 2
Piloting 4
poison 1
police science 1
powerlifting 2
riding 1
seduction 2
sleight of hand 2
social sciences 1
sports 1
stealth 3
street sense 1
swimming 2
urban tracking 1
visual arts 1
wilderness tracking 1
wilderness survival 2
writing 1


Notes:
Computers - this covers computers, programing, and other ditigal applications. This does include Actualizer programing

Electronics - beyond the usual, this also covers the nature of Magical Circuitry within MysTek. Understanding how magic circuits work is very helpful. Useful for repairing MysTek equipment.

Mechanics - this covers the mechanical end of actualizers and MysTek. Also useful for repairing MysTek equipment.

Occult - new specialization: magic arts. this covers spell casting and magecraft. Theoretical knowledge of MysTek is also covered in the occult skill.

Note again: these are not finalized skill costs. I may drop them some.

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